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Vr supported vs vr only
Vr supported vs vr only




vr supported vs vr only
  1. Vr supported vs vr only Patch#
  2. Vr supported vs vr only full#

Although they have designed some things with VR in mind (like the mobiglass), I just don’t have the hope I used to have for CIG to reach a point in which the game will still remain relevant as a major space game with VR built around it.

Vr supported vs vr only Patch#

Regardless, Played through every patch from 2.6 to 3.8. We’ve actually crossed paths on some threads before as well in regards to StarCitizen.

vr supported vs vr only

I just can’t go back to flatscreen gaming after VR immersion. I was a heavy backer and defender of the game but VR has taken over my game lifestyle. Unfortunately I actually sold off my concierge account assets. While that’s not a definitive sign, you probably still shouldn’t hold your breath either way. The game’s publicly available roadmap, which is projected out to Q3 2020, still doesn’t mention VR. It will be a huge task, it will take a while, but i have no doubt we will get there.” Silvan says that there are other big proponents of VR at CIG, and that “we will do anything within our capabilities to bring to Star Citizen. I was never a fan of just seeing your hands in VR.”

Vr supported vs vr only full#

I can’t and won’t make any promises but my personal goal is to have something similar to Alyx but with a visible full body and IK. “But a full VR implementation similar to Half Life Alyx is a whole different story. for a first step just being able to view ships in the hangar or using it in a cockpit,” Silvan adds. “I imagine we will implement VR in stages, e.g. Silvan admits there are still some unknowns to building VR out which require a team effort to address. The game’s persistent universe has since added in missions, cargo delivery, piracy, bounty hunting, planetary landings, first-person combat, and mining-plenty of things to design around should the game ever support VR headsets. It’s no doubt thanks to its now $303 million in funding, practically dwarfing its original $2.1 million from Kickstarter backers. 'Star Wars: Squadrons' Gets First Gameplay Trailer, October Release Dateīeginning development as a Kickstarter project in 2012, Star Citizen has exploded in terms of its scope and scale. Nobody wants to have teleporting players in the verse right?” “I’m mostly concerned about tieing it into our animation system and what locomotion we can offer. Silvan says that while implementing VR into the game engine itself “isn’t a big deal,” that making it actually playable is actually the true task at hand. And there are also other people here in the company as dedicated about that as me,” Silvan writes in a CIG forum post. “One of the reasons why joined this company is to bring VR to Star Citizen. CIG Junior Engine Programmer ‘Silvan’ has however reaffirmed that VR support will eventually arrive. Support for VR headsets will eventually come.ĭevelopers Cloud Imperium Games (CIG) have been fairly quiet about VR support since late 2017 when they last said they’d be focusing on it alongside a new UI built with VR in mind. Not so, says one of the studio’s team members. As time passes though and the game grows evermore ambitious in scope and scale, the possibility of VR support seems to have been indefinitely back-burnered. Star Citizen, the space adventure game seemingly in perpetual Early Access, has been committed to adding VR support since well before consumer headsets existed.






Vr supported vs vr only